Our Philosophy

Increase Tech Careers - Decrease Poverty


MIT Technology Review in 2013 highlighted a study that shows 45% of jobs will be automated in 2033. Technology and automation is dependent upon mathematical problem solving. 

Mathematics and Technology  proficiency is the new battleground for jobs. Those who can prove they are MATH and/or TECH proficient on standardized exams get access to high-demand higher paying AUTOMATION jobs/careers, well above $15 per hour. These jobs provide economic mobility out of poverty.

These Automation careers can include business specialties, like data analytics; artisitic specialities, like advertising/ marketing; purely scientific research specialities, like engineer or purely technological specialities, like programmer/ network engineer.

Our goal is to move 50,000 Detroiters into Automation careers via STEAM (Science, Technology, Engineering, Artistic, and Mathematics) speciality to create a prosperous Detroit inner city, like Wakanda, the fictional African City-State within the Black Panther movie.

The major questions are,

“How do you move a group of people afraid of math and problem solving into careers based in these subjects?

How do you move an entire community to embrace Automation?

“How do you prepare 50,000 residents to complete tech training to create a prosperous City -State like Wakanda?”

We believe Play is the poverty fixer. Dr. Stuart Brown, professor at Stanford d.school and author of Play states, “Nations that remain economically strong are those that can create intellectual property – and the ability to innovate largely comes out of an ability to play.”

Urban inner cities will become economically strong as residents develop creativity, problem-solving, logic, social knowledge, and language to produce inventions and enterprises through play.

Ida Byrd-Hill President

PLAY is a 6-part learning model that works as people stay on a hands-on task longer to learn new skills. The process is circular and occurs whenever play is activated. (See Figure 1) People, adults and students alike, enjoy the process. Play is practice of doing a concept rather than learning theory. Practice and doing provides 75% retention rate compared to others modes of learning. (See figure 2)

However, modern schools, both k-12 and post-secondary, have embraced Bloom’s Taxonomy, which also has 6 parts, since 1956. (See figure 3) Sadly most students never arrive at the Analyzing, Evaluating and Creating phase to be prepared for STEAM and/ or automation careers.

“Games are... the most ancient and time honored vehicle for learning. They are the original educational technology.” (Crawford, 1984) “Play allows people to develop creativity, problem-solving, logic, social knowledge, and language.

Parents and students, alike, love games. Frank Lantz, Director Of The Game Center At New York University states, “All games, by their very nature, have a deep relationship to the core STEM skills of logic and reason, empiricism, the scientific method.”

According to the Entertainment Software Association,

People especially love video gaming. Video game retailers, like Game Stop, have been immersed in urban communities for 30 years as urban residents have been addicted to video games.

Based on this research, we have been experimenting with gaming as a training mechanism to increase Adult resident interaction with complex STEAM subjects to improve their Automation workforce development opportunities.

Join us in our journey to achieve our goal of moving 50,000 Detroiters into Automation careers.

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Play is a more productive learning model..

Play is a more productive learning model..

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