Do you know children naturally synthesize, analyze and create while in play?

Children naturally synthesize, analyze and create while in play. Play is pleasurable causing children to stay on task for longer periods of time. Children learn more when they spend more time on task and improve their synthesis, analysis and creative skills.
 
They need these higher order skills to succeed on standardized exams. While standardized exams separate questions by the core subjects of English, Math, Science and Social Studies, they hardly test just 1 subject, alone. Every question on a standardized exam synthesizes the 4 core subjects then requires analysis and creation to arrive at new information - the answer.
 
To answer a science question, children need to:
  1. Comprehend the words
  2. Use the words to lead them to a science theory
  3. Implement the theory
  4. Determine what information in question applies to theory
  5. Complete mathematical calculation that generates the correct answer.
This science question requires teachers to infuse all 4 core subjects into every lesson before a student can master to think critically. This infusion or collaboration is not occurring in most schools.

Your child can improve on these skills while playing FLUKETM. They will never know they are learning.


 

 

Let them Journey with Sam into the Wild, Wild World of Intellectual Property to experience thrilling scientific research, wacky inventions, stock explosions, gigantic wealth and legal duels. Assist them show their corporate executive skills by building the largest portfolio of assets – cash, patents and research corporations. Show the world they are the Best Corporate Executive.
 

Let them Play a round of FLUKETM - the wealth building game of accidental inventions.
Share the fun with your neighbors.
 

Spark an Invention Revolution
Family to Family
 
 
Purchase a Fluke Game
 

 
Is your child the NEXT Steve Jobs of Apple? Steve Jobs was the NERD of NERDS. He dominated Corporate America - the fast paced wild, wild world of Intellectual Property. Prepare Your Child. Let them
 
 
Play a round of FLUKE TM - the wealth building game of accidental inventions
Develop their inner nerd tendencies without them even knowing you are.

 
In the past, Nerds were the lone eccentric quirky inventors specializing in STEM -Science, Technology, Engineering, and Mathematics, who tooled away in their research dungeons for 20 -30 years working on a project. They discovered intellectual property where others never dared to look. No one wanted to been seen with a nerd, let alone desired to be a nerd until a steady stream of inventions generated quick astronomical wealth. In the 21st Century, Nerdiness is the new cool. Everyone should want to be a NERD. Learn how Nerds are dominating Corporate America with FLUKETM - the wealth building game of accidental inventions.
 
 

Snap decisions.
Quick thinking.
Buy or license a patent.
Perform research.
Fund someone else's research.
Acquire a research corporation.
 
 

Spark an Invention Revolution
Family to Family
 
 
Purchase a
Fluke Game
 
 
Do you have what it takes to be a corporate executive to balance risk and reward and generate millions of dollars and jobs? Do your children have these skills? Play this simple game and check.
 
 These Corporate Inventor moguls excelled as their parents have exposed them to the greater world. Give a poor child the same opportunity as these affluent children. 
 
 
 
  
Spark an Invention Revolution
Family to Family
 
 
Purchase a Fluke Game
 

 
 
Imagine how powerfully successful person would become if they  had this training from 5th grade. They would  become  the next Andrew Carnegie,Thomas Edison, Henry Ford, John Rockefeller or Nikola Tesla delivering new products and services to discover problems that need inventions to solve. While many people focus on the solution, the brilliance is in seeing the problem others may miss and securing a solution no one had considered in brainstorming. 
 
 
Games are... the most ancient and time honored vehicle for learning. They are the original educational technology,
Chris Crawford, The Art of Computer Game Design, 1982

 

Fluke sets the stage for this brainstorming and idea generation by showing why Corporate America desires creativity, ideas, inventions and innovation. Fluke is a board game  that simulates Corporate America, the wild, wild world of intellectual property, where experience thrilling scientific research, wacky inventions, stock explosions,  gigantic wealth and legal duelsPlayers maneuver through Risk and Rewards in and build the largest portfolio of cash, patents and research corporations.
 
 
Spark an Invention Revolution
Family to Family
 
 
Purchase a Fluke Game
 
 
 
FLUKE TM - the wealth building game of accidental inventions

Fluke is a game of games. It is an idea generation game,  a business game, an investment game, an intellectual property game, a brainstorming game, an invention game,  a stock game, an academic science game,   and  an academic math game all rolled up into one. Participants, either adult or children, can learn how Corporate America works from idea incubation to patent and commer




Spark an Invention Revolution
Family to Family
 
 
Purchase a Fluke Game
 


Fluke at the beginning of production
 
 
 
Spark an Invention Revolution
Family to Family
 
 
Purchase a Fluke Game
 
 
Don't need the game for yourself?
          Become a Supporter of Programs that Utilize Fluke 
 
 
Fluke is utilized  as a training tool for our Invention Adventure Summer Camp,  K.I.S.S. Begins at Home Parent Immersion Workshops, Catalyst of the Invention Revolution Play Dates, middle school curriculum and soon a entrepreneurial high school curriculum. We desire to  give each participant a copy of the game to play with their families at home to spread the  Invention Revolution to  every crevice of America.  
 
                
 
 
Contributions are public at Fundly.com.  If you desire a private donation, go to our Donations page or utilize this email  ida@upliftinc.org for Paypal